#GamerGate, at its core, does not believe that anyone outside the ‘normal’ has an authentic interest in video games. This is, of course, hogwash—the outrage, the histrionics, are wholly unmerited if not entirely illegitimate.
However, this anger is still felt authentically, even if it is not legitimate. Even though the proximal justifications for their actions have been routinely demonstrated to be false, either because they are ruinous interpretations or even total fabrications by opportunistic ideologues, the sense of hurt, of violation and marginalization, the sense that their space is being invaded, isn’t fake. The motivators are not true, nearly all the people they have accused of ethical violations have proven to be exemplars, the byzantine conspiracies have been exposed as flim-flam, but the sense of hurt is real.
And this is how #GamerGate’s base assumptions have created a worldview that enables and justifies harassment and terrorism. It indoctrinates them to believe they are under assault—that games don’t NEED criticism, that criticism is unwelcome, inappropriate, misplaced, or useless. It tells them that everything is fine. It takes an authentic hurt and targets it at imaginary thieves. It takes vulnerable people with authentic pain and points them at women, at queer folk, at trans folk, and tells them ‘they are trying to take your stuff.’
Because the underlying motivations are ultimately the protection of an aggressive, isolationist status quo, any support becomes support in the service of those assumptions. It is support of a worldview were the marginalized are unwelcome unless they first obliterate themselves on the altar of ‘the normal’. It is a worldview that demands conformity and will aggressively shout down, harass, abuse, and exile those who resist.